![]() ![]() If you are still unsure of how each tool works, feel free to open a fresh file in Paint and have a scribble until you're confident. ![]() The other tools in MS Paint have no relevance to spriting – do not be fooled into using the Paintbrush tool! Though the colors will be quickly changed, you will lose pixels in the process due to the fact that the outline of the paintbrush cursor cannot be seen – stick to the eraser and fill tools for recoloring. The pencil is, however, occasionally used to eliminate maybe one or two pixels that the eraser tool – even on the smallest setting – is too large to reach. Pencil The pencil tool is normally 'outclassed' by the other tools when spriting, due to the fill tool more easily correcting colors and the eraser tool having a wider are to erase more pixels. Eyedropper/Pick Color The eyedropper is by far the most important tool in recoloring, allowing the selection of colors from one sprite to use in another. The fill tool is, however, faster when correcting colors in a small area. Fill The fill tool is used by a good segment of spriters for recolors, but has generally been rendered obsolete by the eraser tool trick. ![]() ![]() Eraser The eraser tool is used to remove excess during a pixel-over, but also has a very handy trick when it comes to recoloring, which will be covered later in this article. However, the Select tool has use in moving already cut parts or whole sprites very quickly, as you don't need to outline the whole sprite. Select This tool is generally not used, as the free-form select tool is favored in fusions. Unlike the standard Select tool, this tool allows you to 'pick up' any part of the sprite, regardless of shape. Tools of the Tradeįree-Form Select While not used for recolors, the free-form select tool is the most used tool when it comes to fusions. At one point the thought of how cool a Flareon would look with the color scheme of a Remoraid must have crossed your mind (if not, pretend that it has) and, to answer your wishes, this will be the first recolor that we will cover.įirst, however, an explanation of the important tools in MS Paint is in order. Recolors, while rarely done by themselves, are made to change the visual aesthetics of the sprite rather than the physical pose or concept. Recoloring forms the backbone of the spriting world, and is closely linked with more popular types of spriting, such as fusions, retypes, and sometimes even scratch spriting (these will be covered in a later issue). This article will present the basics of spriting and, hopefully, by the end you will have mastered recoloring in MS Paint – the foundations of all forms of spriting. To non-spriters, spriting can sometimes be seen as difficult, but with even with the slightest degree of knowledge spriting can become easy within minutes – you don't even have to be a talented artist to be able to sprite and, contrary to popular belief, no professional software is necessary. Over the years, spriting has almost become a culture across the Pokémon community, mainly due to the relatively quick and easy editing that can occasionally produce breathtaking results. Sprites are the media with which Game Freak, and countless other game designers and producers, portray their creations in a physical form – sprites are used for the Pokémon themselves in the games, but the backgrounds and characters are also sprites. Unless you are new to online Pokémon, it is likely that you have heard of the term 'sprite' before, whether it be while you skim through Smeargle's Studio or in general conversation. ![]()
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